AoeStats
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Arena

506046594Analyzed
3v3 RM · 21d ago on Sep 12, 2026· 93m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1295
+13
🇲🇽 Burgundians · Mexico
1265
+14
🇲🇽 Koreans · Mexico
1209
+16
🇪🇨 Bohemians · Ecuador
1415
-22
🇪🇨 Italians · Ecuador
1162
-12
🇪🇨 Teutons · Ecuador
1069
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 5,602 11:20 15:37 28:43 ⛏ Fast Castle
43 3,969 10:23 14:56 33:55 ⛏ Fast Castle
40 3,733 11:33 15:06 31:53 ⛏ Fast Castle
39 3,638 9:53 14:36 28:35 ⛏ Fast Castle
34 3,126 9:45 14:27 27:57 ⛏ Fast Castle
32 2,952 11:28 15:24 31:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
107,105 96,464 33,020 6,930 243,519 245,336
81,290 48,460 22,780 3,700 156,230 174,207
59,300 69,570 12,065 5,295 146,230 162,469
60,835 46,281 31,235 4,870 143,221 187,722
35,205 49,815 22,155 3,300 110,475 163,621
22,820 19,470 17,810 2,250 62,350 62,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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