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Oasis

507349994Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 46m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1507
+13
🇦🇷 Burmese · Argentina
1421
+17
🇦🇷 Malians · Argentina
1366
+19
🇲🇽 Lithuanians · Mexico
1295
+22
🇭🇺 Aztecs · Hungary
1598
-24
🇿🇦 Vietnamese · South Africa
1424
-17
🇮🇹 Bengalis · Italy
1423
-17
🇭🇺 Hindustanis · Hungary
1308
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,738 8:59 25:02 39:40 ⚔ Scout Rush
59 2,713 8:54 20:47 34:40 ⚔ Scout Rush
56 2,574 9:16 23:34 40:17 ⚔ Archer Rush
50 2,324 9:05 22:56 36:22 ⚔ Scout Rush
48 2,190 8:59 22:13 39:32 ⚔ Archer Rush
47 2,183 8:59 24:43 39:53 ⚔ Archer Rush
37 1,693 9:52 23:02 36:34 ⚔ Archer Rush
35 1,595 9:14 15:37 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,640 13,315 16,620 850 57,425 64,576
27,280 13,953 13,855 1,835 56,923 61,728
23,085 10,407 12,245 1,040 46,777 52,571
17,380 14,120 8,185 2,510 42,195 44,863
12,790 16,095 10,500 1,500 40,885 43,352
14,925 13,449 6,410 3,545 38,329 42,258
9,975 12,412 11,230 1,500 35,117 39,445
11,900 12,509 9,915 205 34,529 38,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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