AoeStats
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Arena

507348929Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 3m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1496
+11
🇦🇷 Shu · Argentina
1406
+15
🇦🇷 Turks · Argentina
1349
+17
🇲🇽 Burmese · Mexico
1276
+19
🇦🇷 Khmer · Argentina
1390
-16
🇩🇪 Persians · Germany
1388
-16
🇪🇸 Franks · Spain
1363
-15
🇺🇸 Huns · United States
1352
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 233 — — —
51 188 — — —
51 188 — — —
51 188 — — —
50 185 — — —
47 174 — — —
38 139 — — —
28 105 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 145 0 0 845 643
550 100 0 0 650 631
550 100 0 0 650 624
400 150 0 0 550 437
400 100 50 0 550 533
400 100 0 0 500 401
300 100 0 0 400 413
300 0 0 0 300 469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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