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Arena

506032062Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 53m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1490
+11
🇦🇷 Franks · Argentina
1485
+11
🇺🇾 Mongols · Uruguay
1421
+14
🇦🇷 Khmer · Argentina
1109
+96
🇩🇴 Wu · Dominican Republic
1413
-17
🇰🇷 Portuguese · South Korea
1380
-16
🇨🇱 Spanish · Chile
1366
-16
🇪🇨 Saracens · Ecuador
1292
-13
Player eAPM Actions Feudal Castle Imperial Opening
74 3,924 10:14 14:22 30:30 ⛏ Fast Castle
45 2,394 10:17 14:04 28:09 ⛏ Fast Castle
41 2,195 10:06 13:12 27:08 ⛏ Fast Castle
38 2,039 10:59 14:57 31:40 ⛏ Fast Castle
34 1,837 9:39 13:16 27:42 ⛏ Fast Castle
33 1,772 11:06 14:40 — ⛏ Fast Castle
31 1,650 10:27 15:30 31:16 ⛏ Fast Castle
27 1,418 10:17 14:14 27:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,595 18,785 21,635 5,865 79,880 88,889
39,225 18,125 21,260 905 79,515 87,968
35,385 28,890 10,570 2,800 77,645 80,316
37,005 15,760 20,375 3,200 76,340 78,363
24,920 20,155 10,830 4,250 60,155 73,254
16,310 20,145 13,470 4,100 54,025 55,793
15,800 19,165 10,785 1,815 47,565 55,271
10,600 11,903 3,875 4,220 30,598 37,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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