AoeStats
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Fortress

510222204Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 63m 51s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1360
+16
🇨🇴 Chinese · Colombia
1358
+16
🇺🇸 Persians · United States
1281
+19
🇨🇴 Persians · Colombia
1387
-18
🇨🇱 Bohemians · Chile
1352
-17
🇵🇪 Italians · Peru
1333
-16
Player eAPM Actions Feudal Castle Imperial Opening
83 5,270 7:32 11:52 24:49 ⛏ Fast Castle
39 2,493 7:21 11:13 25:18 ⛏ Fast Castle
38 2,419 7:53 11:31 26:43 ⛏ Fast Castle
36 2,310 9:43 13:20 25:22 ⛏ Fast Castle
27 1,751 8:40 13:06 28:19 ⛏ Fast Castle
25 1,628 7:46 11:30 27:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,020 23,245 32,325 4,680 141,270 147,450
51,060 54,705 16,065 4,325 126,155 134,989
57,370 32,995 32,100 2,645 125,110 129,276
21,695 46,915 23,140 3,175 94,925 127,377
25,785 41,865 20,845 2,850 91,345 92,817
23,545 39,705 20,075 1,700 85,025 97,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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