AoeStats
← Hans de Boer

Yucatan

510377976Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 24m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
764
+17
🇳🇱 Hindustanis · Netherlands
738
+18
🇸🇪 Burgundians · Sweden
790
-18
🇳🇱 Japanese · Netherlands
784
-22
Player eAPM Actions Feudal Castle Imperial Opening
42 1,034 11:01 22:16 —
33 807 11:04 18:50 — ⛏ Fast Castle
17 422 11:58 18:59 — ⛏ Fast Castle
16 388 13:19 23:10 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,530 4,365 475 100 10,470 12,315
4,925 3,685 815 545 9,970 10,680
4,900 3,796 230 645 9,571 10,875
3,690 2,010 250 225 6,175 6,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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