AoeStats
← Hans de Boer

MegaRandom

510366443Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 66m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
778
+15
🇸🇦 Mongols · Saudi Arabia
736
+17
🇬🇧 Wu · United Kingdom
724
+17
🇳🇱 Hindustanis · Netherlands
721
+17
🇩🇪 Italians · Germany
794
-18
🇹🇷 Franks · Türkiye
757
-17
🇨🇱 Romans · Chile
740
-16
🇨🇳 Khmer · China
711
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,336 11:03 15:31 47:36 ⛏ Fast Castle
17 1,120 12:07 17:13 59:13 ⛏ Fast Castle
16 1,077 10:52 18:38 34:28 ⛏ Fast Castle
15 1,032 9:50 14:32 31:41 ⛏ Fast Castle
14 906 13:44 22:49 34:26 ⛏ Fast Castle
13 883 11:34 20:11 31:23 ⛏ Fast Castle
12 802 10:39 19:55 34:45 ⛏ Fast Castle
9 597 11:38 17:05 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,735 24,170 24,830 4,700 113,435 131,813
33,545 23,620 25,850 6,460 89,475 98,648
21,300 24,200 16,420 4,100 66,020 81,180
21,955 20,010 18,745 2,450 63,160 73,350
13,695 23,710 17,870 2,800 58,075 80,202
15,000 19,455 8,165 4,950 47,570 70,397
13,530 16,290 8,065 7,335 45,220 47,451
14,970 10,015 3,950 1,700 30,635 53,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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