AoeStats
← JamesNewstedd

Arena

510305091Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 49m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Goths · Switzerland
1509
+15
🇨🇳 Ethiopians · China
1496
+16
🇵🇱 Bulgarians · Poland
1463
+17
🇨🇿 Britons · Czechia
1451
+17
🇩🇪 Portuguese · Germany
1533
-18
🇩🇪 Burmese · Germany
1497
-17
🇩🇪 Georgians · Germany
1477
-16
🇩🇪 Celts · Germany
1437
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 3,889 10:34 14:22 28:25 ⛏ Fast Castle
60 3,013 10:56 14:31 29:22 ⛏ Fast Castle
56 2,799 10:31 14:06 27:38 ⛏ Fast Castle
47 2,367 10:52 14:48 33:01 ⛏ Fast Castle
44 2,191 11:06 18:52 40:25 ⛏ Fast Castle
42 2,091 10:51 14:21 28:46 ⛏ Fast Castle
34 1,684 8:10 19:37 25:37 ⚔ Towers FC into Fast Imp
34 1,706 10:29 14:38 28:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,415 31,465 19,890 2,700 96,470 103,015
31,835 35,443 15,625 4,915 87,818 100,796
43,795 20,240 17,825 4,300 86,160 99,912
15,610 31,650 28,105 2,450 77,815 95,792
40,845 18,030 17,875 1,025 77,775 85,953
16,420 30,875 18,670 5,550 71,515 98,975
22,520 20,983 8,100 1,355 52,958 56,967
18,700 13,779 13,615 3,990 50,084 60,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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