AoeStats
← JamesNewstedd

Arena

510295725Analyzed
3v3 RM · 12h ago on Sep 30, 2026· 80m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Gurjaras · Germany
1522
+11
🇩🇪 Mongols · Germany
1485
+12
🇩🇪 Koreans · Germany
1422
+15
🇳🇴 Sicilians · Norway
1455
-15
🇺🇸 Cumans · United States
1395
-12
🇫🇷 Ethiopians · France
1358
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 3,701 8:28 19:17 26:32 ⛏ Fast Castle
43 3,462 10:46 14:36 36:44 ⛏ Fast Castle
42 3,399 8:35 18:02 36:38 ⚔ Towers FC
36 2,872 10:45 14:30 30:46 ⛏ Fast Castle
36 2,885 10:32 14:39 36:02 ⛏ Fast Castle
30 2,431 10:48 24:02 34:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,945 75,090 50,500 9,005 176,540 188,841
56,045 82,271 31,690 3,280 173,286 189,322
41,480 80,880 41,200 3,415 166,975 181,615
73,750 56,795 22,495 3,550 156,590 174,320
70,540 32,730 22,385 4,615 130,270 139,339
57,560 40,084 14,230 4,835 116,709 120,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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