AoeStats
← JamesNewstedd

Arena

510183490Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 59m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
1629
+22
🇩🇪 Poles · Germany
1509
+26
🇩🇪 Bulgarians · Germany
1436
+28
🇫🇷 Huns · France
1803
-27
🇫🇷 Persians · France
1795
-26
🇫🇷 Italians · France
1687
-23
Player eAPM Actions Feudal Castle Imperial Opening
59 3,491 10:11 14:28 32:05 ⛏ Fast Castle
51 3,059 10:40 14:36 28:55 ⛏ Fast Castle
51 3,035 8:34 19:09 30:35 ⚔ Archer Rush
37 2,186 11:13 18:30 32:00 ⛏ Fast Castle
35 2,079 10:54 14:43 37:00 ⛏ Fast Castle
29 1,715 11:24 15:22 29:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,400 27,331 29,350 7,185 128,266 146,664
37,255 28,230 20,070 5,615 91,170 98,113
33,335 24,120 16,120 4,895 78,470 79,954
30,925 29,763 12,810 3,290 76,788 97,567
29,715 25,710 14,290 4,430 74,145 83,208
13,600 25,000 16,440 2,950 57,990 73,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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