AoeStats
← JamesNewstedd

Arena

509966631Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 46m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burmese · Italy
1705
+9
🇮🇹 Franks · Italy
1690
+9
🇮🇹 Shu · Italy
1652
+11
🇭🇰 Malians · Hong Kong SAR China
1652
+11
🇩🇪 Mapuche · Germany
1644
-15
🇩🇪 Byzantines · Germany
1518
-9
🇩🇪 Tatars · Germany
1515
-9
🇩🇪 Saracens · Germany
1443
-7
Player eAPM Actions Feudal Castle Imperial Opening
61 2,831 10:44 14:56 33:37 ⛏ Fast Castle
56 2,620 10:32 14:31 26:42 ⛏ Fast Castle
42 1,961 10:39 14:28 33:47 ⛏ Fast Castle
37 1,722 11:20 15:00 30:35 ⛏ Fast Castle
37 1,706 11:09 14:50 28:37 ⛏ Fast Castle
36 1,667 10:04 13:50 28:17 ⛏ Fast Castle
35 1,610 11:19 15:14 30:46 ⛏ Fast Castle
30 1,380 11:34 15:38 29:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,600 17,135 19,525 3,650 79,910 81,189
30,130 24,700 15,790 4,115 74,735 86,153
32,205 24,955 11,760 4,200 73,120 80,626
31,715 20,075 16,250 3,565 71,605 73,013
32,140 27,610 9,625 1,620 70,995 74,666
29,510 16,900 19,295 2,255 67,960 71,333
14,750 21,214 16,820 1,670 54,454 58,187
13,025 13,406 3,400 2,470 32,301 33,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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