AoeStats
← JamesNewstedd

Arena

509740882Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 70m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1530
+12
🇩🇪 Malians · Germany
1492
+14
🇩🇪 Burgundians · Germany
1474
+15
🇲🇽 Romans · Mexico
1622
-20
🇪🇸 Burmese · Spain
1381
-11
🇮🇳 Mongols · India
1345
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 3,663 11:21 14:58 38:40 ⛏ Fast Castle
51 3,543 10:13 14:43 29:53 ⛏ Fast Castle
40 2,818 8:11 18:25 31:32 ⛏ Fast Castle
37 2,620 9:49 18:53 31:22 ⛏ Fast Castle
26 1,802 11:31 15:41 29:50 ⛏ Fast Castle
24 1,677 11:27 15:19 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,070 29,993 42,005 6,210 148,278 153,981
64,985 44,175 26,275 4,525 139,960 146,719
38,475 36,830 21,515 6,225 103,045 106,360
54,545 19,158 16,500 3,060 93,263 102,532
26,925 26,009 16,880 8,465 78,279 104,512
37,000 15,333 11,730 1,950 66,013 67,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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