AoeStats
← JamesNewstedd

Black Forest

509722716Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 49m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vikings · Colombia
1542
+17
🇺🇸 Magyars · United States
1446
+21
🇦🇷 Burmese · Argentina
1444
+21
🇪🇸 Teutons · Spain
1397
+23
🇩🇪 Franks · Germany
1646
-23
🇩🇪 Bengalis · Germany
1569
-21
🇩🇪 Malians · Germany
1527
-19
🇩🇪 Turks · Germany
1508
-19
Player eAPM Actions Feudal Castle Imperial Opening
56 2,744 10:40 22:14 41:30 ⚔ M@A into Archers
37 1,835 10:35 14:50 28:56 ⛏ Fast Castle
34 1,654 9:14 21:29 32:34 ⚔ M@A into Archers
31 1,526 11:52 16:38 — ⛏ Fast Castle
28 1,393 11:31 15:07 29:22 ⛏ Fast Castle
27 1,337 10:36 15:15 35:04 ⛏ Fast Castle
27 1,336 10:44 23:28 39:52 ⚔ M@A Rush
21 1,028 11:12 15:22 37:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,515 20,465 22,340 3,310 84,630 87,677
30,135 25,716 14,085 1,970 71,906 77,448
27,835 22,440 18,680 950 69,905 91,473
27,675 23,922 6,150 1,220 58,967 60,473
18,690 22,050 14,595 2,305 57,640 64,743
19,145 20,161 9,795 3,655 52,756 61,653
25,420 12,004 7,130 3,685 48,239 56,586
7,595 6,785 1,545 750 16,675 18,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.