AoeStats
← JamesNewstedd

Pilgrims

509635986Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 26m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1554
+9
🇩🇪 Teutons · Germany
1391
+16
🇩🇪 Vikings · Germany
1113
+27
🇺🇾 Dravidians · Uruguay
1437
-19
🇺🇾 Bulgarians · Uruguay
1425
-19
🇦🇷 Mongols · Argentina
1289
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 1,657 10:36 24:24 — ⛏ Fish Boom into Galleys into Fire Galleys FC
49 1,279 9:45 22:18 — ⚔ Fish Boom into Archers into Towers
40 1,044 12:13 25:41 — ⛏ Fish Boom into Galleys FC
34 904 9:04 18:16 — ⛏ Fish Boom FC
31 807 10:58 20:09 — ⚔ Fish Boom into Towers FC
29 772 11:17 23:09 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,645 11,262 3,455 300 19,662 19,068
3,725 11,354 3,500 100 18,679 21,536
6,280 6,312 1,545 950 15,087 16,691
4,575 5,306 1,680 865 12,426 13,209
4,850 3,846 1,610 1,450 11,756 11,109
3,835 5,138 910 1,100 10,983 11,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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