AoeStats
← JamesNewstedd

Black Forest

509596644Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 42m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
1595
+9
🇱🇻 Mongols · Latvia
1567
+10
🇦🇷 Jurchens · Argentina
1553
+11
🇨🇳 Saracens · China
1546
+11
🇩🇪 Bengalis · Germany
1588
-15
🇩🇪 Magyars · Germany
1526
-13
🇩🇪 Gurjaras · Germany
1380
-8
🇩🇪 Byzantines · Germany
1246
-5
Player eAPM Actions Feudal Castle Imperial Opening
47 1,990 8:57 22:40 31:11 ⚔ Fish Boom into Towers FC
38 1,639 12:07 15:46 31:36 ⛏ Fish Boom FC
32 1,352 11:25 15:29 29:24 ⛏ Fish Boom FC
32 1,380 15:31 20:27 35:41 ⛏ Fish Boom FC
30 1,268 13:22 27:53 — ⛏ Fish Boom FC
28 1,200 10:41 16:59 31:27 ⛏ Fast Castle
27 1,151 10:39 14:45 33:11 ⛏ Fast Castle
22 960 13:24 17:21 28:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,900 21,898 11,425 3,685 60,908 76,756
23,935 16,132 16,315 1,655 58,037 60,248
13,700 27,634 10,875 1,555 53,764 60,955
19,340 15,280 14,690 3,035 52,345 59,720
14,680 18,320 13,760 4,935 51,695 52,962
20,345 15,930 10,840 1,615 48,730 57,751
14,175 15,494 9,525 3,065 42,259 51,989
10,625 14,830 1,950 920 28,325 37,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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