AoeStats
← JamesNewstedd

Fortress

508943495Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 99m 23s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1500
+17
🇩🇪 Gurjaras · Germany
1441
+20
🇩🇪 Teutons · Germany
1347
+23
🇩🇪 Burmese · Germany
1606
-22
🇩🇪 Bohemians · Germany
1532
-21
🇩🇪 Franks · Germany
1435
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 5,969 8:22 12:03 25:57 ⛏ Fast Castle
33 3,296 7:35 11:11 25:03 ⛏ Fast Castle
33 3,232 7:14 11:34 26:36 ⛏ Fast Castle
31 3,093 7:56 11:42 24:36 ⛏ Fast Castle
29 2,842 8:59 13:23 27:42 ⛏ Fast Castle
22 2,151 7:56 12:15 26:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,905 40,460 74,380 4,240 203,985 235,461
69,440 73,916 45,955 8,040 197,351 210,971
20,860 84,815 68,510 7,095 181,280 206,795
105,715 28,255 39,260 4,255 177,485 208,869
79,620 40,620 43,245 4,935 168,420 181,295
63,760 66,034 15,310 3,800 148,904 158,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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