AoeStats
← JamesNewstedd

Fortress

508933391Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 58m 53s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Bulgarians · Sweden
1567
+18
🇲🇽 Berbers · Mexico
1522
+19
🇧🇷 Huns · Brazil
1504
+20
🇩🇪 Dravidians · Germany
1627
-20
🇩🇪 Spanish · Germany
1626
-20
🇩🇪 Gurjaras · Germany
1549
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 3,531 8:30 12:10 25:48 ⛏ Fast Castle
53 3,150 7:48 11:29 30:18 ⛏ Fast Castle
35 2,078 7:28 11:34 35:19 ⛏ Fast Castle
31 1,855 7:29 11:39 27:45 ⛏ Fast Castle
27 1,617 7:27 11:06 26:11 ⛏ Fast Castle
26 1,505 8:41 12:23 26:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,980 40,510 18,790 3,760 116,040 125,070
43,360 37,090 29,060 1,975 111,485 125,150
47,880 23,650 22,385 2,330 96,245 98,299
48,210 24,290 17,540 3,970 94,010 98,790
20,375 35,616 30,130 7,810 93,931 108,334
41,905 32,072 9,680 3,810 87,467 94,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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