AoeStats
← JamesNewstedd

Black Forest

508914604Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 40m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1612
+14
🇩🇪 Huns · Germany
1598
+15
🇩🇪 Turks · Germany
1574
+16
🇩🇪 Saracens · Germany
1513
+18
🇨🇱 Byzantines · Chile
1631
-18
🇪🇸 Hindustanis · Spain
1615
-18
🇳🇱 Mongols · Netherlands
1552
-15
🇳🇱 Teutons · Netherlands
1485
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,903 11:49 15:42 28:11 ⛏ Fast Castle
43 1,782 12:02 15:43 29:29 ⛏ Fish Boom FC
43 1,766 14:01 18:05 26:24 ⛏ Fish Boom FC
41 1,690 12:22 16:56 28:17 ⛏ Fish Boom FC
39 1,589 13:04 17:13 24:48 ⛏ Fish Boom FC
36 1,479 12:06 16:10 33:28 ⛏ Fish Boom FC
32 1,305 13:55 18:33 32:46 ⛏ Fish Boom FC
24 987 12:11 16:25 30:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,540 23,095 16,255 245 61,135 70,767
25,150 17,130 16,060 1,700 60,040 65,552
25,900 14,350 18,235 950 59,435 62,628
22,970 12,440 16,190 300 51,900 59,251
15,000 22,930 9,900 3,680 51,510 56,720
15,750 22,520 9,150 3,750 51,170 62,667
12,690 15,955 9,960 1,060 39,665 42,888
10,830 14,255 2,695 850 28,630 30,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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