AoeStats
← JamesNewstedd

Arena

508030019Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 41m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1610
+13
🇩🇪 Georgians · Germany
1585
+14
🇩🇪 Italians · Germany
1485
+18
🇩🇪 Dravidians · Germany
1460
+19
🇪🇸 Mongols · Spain
1648
-20
🇪🇸 Koreans · Spain
1611
-19
🇲🇽 Romans · Mexico
1484
-14
🇪🇸 Bohemians · Spain
1405
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,871 10:30 13:36 27:31 ⛏ Fast Castle
40 1,682 7:40 20:53 33:28 ⚔ Towers FC
38 1,568 10:48 14:42 28:33 ⛏ Fast Castle
35 1,464 12:52 16:28 38:01 ⛏ Fast Castle
35 1,439 9:55 14:00 27:47 ⛏ Fast Castle
34 1,437 11:25 15:46 32:29 ⚔ Scouts FC
34 1,434 10:46 15:30 29:56 ⛏ Fast Castle
29 1,209 11:23 15:44 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,405 20,220 10,320 4,300 62,245 66,677
27,675 20,125 8,330 1,700 57,830 70,340
20,820 15,785 10,400 3,700 50,705 64,040
22,535 19,050 5,910 1,875 49,370 58,953
20,945 11,210 12,590 2,150 46,895 51,876
14,325 15,305 7,040 2,280 38,950 41,529
15,475 15,455 4,850 730 36,510 37,807
13,775 10,740 5,725 2,525 32,765 36,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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