AoeStats
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Arena

508024320Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 33m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wu · Germany
1600
+10
🇩🇪 Bohemians · Germany
1574
+11
🇩🇪 Burmese · Germany
1470
+15
🇩🇪 Britons · Germany
1443
+17
🇨🇿 Spanish · Czechia
1510
-15
🇦🇷 Maya · Argentina
1478
-14
🇲🇽 Muisca · Mexico
1463
-13
🇨🇿 Burgundians · Czechia
1405
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 1,713 9:21 22:30 — ⚔ Archer Rush
51 1,729 10:04 13:40 — ⛏ Fast Castle
33 1,121 10:15 14:07 28:04 ⛏ Fast Castle
31 1,032 8:47 16:47 — ⛏ Fast Castle
31 1,054 10:26 14:20 — ⛏ Fast Castle
28 937 10:30 14:27 28:58 ⛏ Fast Castle
26 893 10:25 16:54 — ⛏ Fast Castle
26 889 10:31 14:29 31:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,295 16,820 7,620 1,650 40,385 45,274
13,950 11,065 6,170 1,635 32,820 39,268
12,575 12,105 6,190 1,800 32,670 36,647
13,245 6,290 6,975 750 27,260 29,748
10,095 10,885 4,650 200 25,830 27,791
10,340 9,095 3,285 1,220 23,940 30,670
7,650 7,738 3,565 2,800 21,753 22,236
6,600 8,460 4,695 300 20,055 20,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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