AoeStats
← JamesNewstedd

Arena

508013051Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 76m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Muisca · Germany
1590
+10
🇩🇪 Byzantines · Germany
1563
+11
🇩🇪 Khmer · Germany
1455
+15
🇩🇪 Celts · Germany
1427
+16
🇺🇦 Italians · Ukraine
1526
-16
🇩🇪 Bohemians · Germany
1476
-14
🇬🇧 Maya · United Kingdom
1429
-12
🇷🇺 Malay · Russia
1354
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 3,465 10:19 15:02 25:31 ⛏ Fast Castle
42 3,163 10:27 14:03 26:11 ⛏ Fast Castle
41 3,097 10:00 13:13 29:58 ⛏ Fast Castle
37 2,841 10:12 14:05 28:51 ⛏ Fast Castle
37 2,795 10:59 14:28 25:00 ⛏ Fast Castle
32 2,405 10:52 14:54 24:13 ⛏ Fast Castle
29 2,220 10:47 15:09 29:48 ⛏ Fast Castle
28 2,095 11:02 15:27 43:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,970 61,475 41,165 3,040 156,650 163,598
64,490 37,905 33,245 4,785 140,425 144,882
49,180 39,925 37,275 7,885 134,265 163,974
44,550 50,790 29,310 4,725 129,375 137,434
33,375 47,728 38,395 4,955 124,453 151,898
62,435 30,580 22,355 4,280 119,650 131,941
40,910 38,720 14,130 2,065 95,825 108,934
21,205 22,878 9,610 950 54,643 57,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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