AoeStats
← JamesNewstedd

Fortress

507999564Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 52m 46s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1564
+14
🇩🇪 Britons · Germany
1548
+15
🇦🇷 Shu · Argentina
1534
-15
🇻🇳 Tatars · Vietnam
1520
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,812 9:01 12:46 24:27 ⛏ Fast Castle
30 1,562 7:02 11:12 26:11 ⛏ Fast Castle
28 1,462 8:01 11:33 27:07 ⛏ Fast Castle
20 1,057 9:56 13:36 18:43 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
45,395 34,158 36,240 3,510 119,303 121,665
16,875 34,348 22,315 5,710 79,248 81,298
26,995 20,110 18,895 4,430 70,430 81,259
8,220 13,438 9,940 355 31,953 33,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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