AoeStats
← JamesNewstedd

Black Forest

507994187Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 30m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
1662
+11
🇭🇰 Cumans · Hong Kong SAR China
1458
+19
🇫🇮 Ethiopians · Finland
1398
+23
🇩🇪 Italians · Germany
1583
-19
🇩🇪 Slavs · Germany
1567
-19
🇩🇪 Mapuche · Germany
1470
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,272 9:46 14:51 — ⛏ Fast Castle
41 1,250 13:00 17:29 — ⛏ Fast Castle
36 1,090 12:12 16:12 29:39 ⛏ Fast Castle
34 1,030 12:50 16:36 — ⛏ Fast Castle
33 1,016 9:05 19:20 — ⛏ Fast Castle
31 951 12:30 16:49 21:45 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
11,325 8,300 2,415 1,675 23,715 25,596
10,845 9,370 2,040 620 22,875 30,721
11,130 8,350 2,710 200 22,390 25,835
10,610 7,091 1,360 1,465 20,526 21,981
7,590 5,077 4,560 785 18,012 19,377
4,275 3,133 250 620 8,278 10,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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