AoeStats
← JamesNewstedd

Arena

507986290Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 36m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1698
+10
🇩🇪 Cumans · Germany
1568
+15
🇩🇪 Chinese · Germany
1552
+15
🇩🇪 Wei · Germany
1451
+19
🇦🇷 Bulgarians · Argentina
1567
-16
🇬🇧 Koreans · United Kingdom
1557
-15
🇮🇳 Turks · India
1521
-14
🇵🇪 Franks · Peru
1520
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,787 11:07 15:46 32:15 ⛏ Fast Castle
43 1,577 11:25 15:01 29:40 ⛏ Fast Castle
37 1,373 8:29 22:49 27:53 ⚔ Towers FC
36 1,340 10:57 15:04 30:38 ⛏ Fast Castle
32 1,176 11:16 14:49 26:06 ⛏ Fast Castle
31 1,150 11:19 15:43 32:28 ⛏ Fast Castle
26 968 11:11 14:58 25:34 ⛏ Fast Castle
26 967 10:45 14:46 29:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,800 16,174 9,075 4,050 44,099 48,251
17,460 16,585 7,290 2,350 43,685 48,388
20,895 10,330 10,445 1,600 43,270 51,194
18,590 10,708 6,085 2,860 38,243 45,609
16,020 12,285 7,560 1,500 37,365 41,532
17,730 10,730 6,320 2,025 36,805 40,414
16,085 9,360 6,895 1,485 33,825 37,037
19,195 9,202 2,900 2,205 33,502 34,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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