AoeStats
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Arena

507754177Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 67m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Shu · France
1802
+7
🇫🇷 Turks · France
1781
+8
🇫🇷 Maya · France
1672
+11
🇩🇪 Inca · Germany
1599
-9
🇩🇪 Koreans · Germany
1577
-9
🇩🇪 Spanish · Germany
1560
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 3,281 10:51 14:35 26:03 ⛏ Fast Castle
46 3,084 10:53 15:02 37:33 ⛏ Fast Castle
45 2,997 8:45 20:20 45:49 ⚔ Archer Rush
40 2,700 10:24 14:17 37:48 ⛏ Fast Castle
37 2,460 10:11 14:32 31:55 ⛏ Fast Castle
19 1,270 12:04 15:58 29:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,190 29,070 20,630 8,265 113,155 119,563
38,600 40,290 24,770 2,530 106,190 119,142
35,125 27,583 13,020 6,910 82,638 90,000
24,385 36,691 11,285 2,180 74,541 75,056
22,805 26,285 7,010 1,715 57,815 61,655
14,285 10,485 3,990 1,600 30,360 35,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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