AoeStats
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Black Forest

507747725Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 38m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1711
+11
🇹🇼 Japanese · Taiwan
1682
+12
🇹🇼 Georgians · Taiwan
1503
+19
🇩🇪 Bohemians · Germany
1614
-15
🇩🇪 Dravidians · Germany
1591
-14
🇩🇪 Teutons · Germany
1573
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,892 11:46 15:44 — ⛏ Fast Castle
49 1,854 12:10 15:52 31:28 ⛏ Fish Boom FC
44 1,659 13:30 22:46 35:23 ⛏ Fish Boom into Fire Galleys FC
42 1,612 12:51 20:04 — ⚔ M@A FC
36 1,381 13:17 19:40 31:50 ⛏ Fish Boom FC
34 1,293 13:11 17:11 33:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,345 22,546 10,240 2,555 56,686 60,597
18,295 17,142 6,980 2,870 45,287 48,524
18,950 12,620 8,070 3,840 43,480 48,998
15,220 6,789 6,110 2,925 31,044 32,863
12,970 13,028 2,905 1,530 30,433 33,421
10,400 6,874 3,765 1,475 22,514 25,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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