AoeStats
← JamesNewstedd

Oasis

507726161Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 89m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1591
+15
🇩🇪 Burmese · Germany
1566
+16
🇩🇪 Goths · Germany
1547
+16
🇨🇳 Tupi · China
1622
-19
🇨🇳 Georgians · China
1604
-17
🇨🇳 Persians · China
1451
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 5,679 11:30 20:12 36:24 ⛏ Fast Castle
55 4,926 8:58 24:50 40:16 ⚔ Scout Rush
51 4,553 9:07 23:16 41:36 ⚔ Archer Rush
45 4,043 11:58 20:39 56:06 ⚔ Archers FC into Skirms
40 3,590 9:15 23:01 41:24 ⚔ Scout Rush
39 3,481 9:19 22:09 40:12 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
134,175 74,480 54,245 10,155 273,055 291,842
98,940 37,308 71,255 4,850 212,353 221,115
81,075 45,114 60,170 5,615 191,974 201,503
43,675 83,766 47,990 9,405 184,836 198,752
86,365 33,043 51,830 1,390 172,628 184,249
47,185 39,117 32,520 2,610 121,432 132,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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