AoeStats
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Arena

510817196Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 43m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1546
+17
🇨🇳 Vikings · China
1516
+19
🇹🇼 Goths · Taiwan
1512
+19
🇨🇳 Khmer · China
1496
+19
🇹🇷 Khmer · Türkiye
1625
-20
🇹🇷 Franks · Türkiye
1614
-20
🇹🇷 Teutons · Türkiye
1597
-20
🇹🇷 Magyars · Türkiye
1464
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,326 10:49 14:32 28:00 ⛏ Fast Castle
47 2,031 10:50 14:20 28:58 ⛏ Fast Castle
42 1,830 9:40 13:19 27:09 ⛏ Fast Castle
42 1,797 8:34 26:09 37:09 ⚔ Towers FC
35 1,502 10:00 14:25 — ⛏ Fast Castle
33 1,421 11:39 16:06 30:46
32 1,375 10:14 13:39 26:40 ⛏ Fast Castle
31 1,346 10:20 14:01 27:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,495 28,290 15,955 1,750 82,490 87,074
33,335 19,345 16,890 1,050 70,620 72,662
27,890 18,788 14,200 4,265 65,143 69,029
26,245 12,452 16,820 2,550 58,067 59,912
28,470 11,215 9,645 5,070 54,400 68,449
18,890 10,428 9,730 5,000 44,048 46,005
18,650 13,331 5,610 2,315 39,906 41,700
9,945 10,616 1,345 1,420 23,326 25,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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