AoeStats
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African Clearing

510797185Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 48m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1730
+12
🇨🇳 Georgians · China
1729
+12
🇹🇼 Vietnamese · Taiwan
1673
+14
🇺🇸 Koreans · United States
1639
+14
🇧🇪 Berbers · Belgium
1660
-14
🇸🇰 Inca · Slovakia
1652
-14
🇹🇷 Hindustanis · Türkiye
1610
-12
🇹🇷 Khmer · Türkiye
1596
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,087 12:53 18:09 29:02 ⛏ Fast Castle
41 1,987 13:55 17:45 32:32 ⛏ Fish Boom FC
40 1,947 11:32 20:24 47:24 ⚔ Archers into Skirms
33 1,602 11:24 20:26 36:35 ⚔ Scout Rush
32 1,580 13:11 18:02 40:16 ⛏ Fast Castle
30 1,442 12:10 16:36 46:33 ⛏ Fast Castle
29 1,436 13:07 18:07 31:51 ⛏ Fast Castle
24 1,166 12:25 16:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,560 12,068 27,335 6,075 89,038 96,953
37,190 14,680 18,625 1,900 72,395 74,352
26,770 24,366 13,775 2,775 67,686 71,379
26,430 20,333 7,095 1,550 55,408 59,822
17,715 17,539 7,880 3,770 46,904 50,148
12,410 16,526 4,905 2,015 35,856 37,044
10,700 9,859 5,150 2,615 28,324 29,190
3,700 3,441 1,405 775 9,321 9,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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