AoeStats
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Arena

510794264Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 16m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Romans · Uruguay
1818
+8
🇦🇷 Cumans · Argentina
1801
+9
🇦🇷 Khmer · Argentina
1767
+10
🇦🇷 Teutons · Argentina
1704
+11
🇧🇪 Ethiopians · Belgium
1671
-11
🇹🇷 Teutons · Türkiye
1619
-9
🇦🇷 Franks · Argentina
1614
-9
🇹🇷 Cumans · Türkiye
1605
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 809 8:26 — — ⚔ Scout Rush
45 719 9:45 13:22 — ⛏ Fast Castle
44 707 8:55 — — ⚔ Drush into Towers
39 632 8:46 — — ⚔ Tower Rush
36 570 9:05 — —
32 507 9:37 — —
25 403 8:53 12:49 — ⛏ Fast Castle
5 76 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,450 2,581 850 0 5,881 5,645
3,435 2,165 100 0 5,700 5,788
3,075 2,165 200 200 5,640 5,360
3,225 2,280 0 100 5,605 6,202
2,975 2,355 0 100 5,430 6,029
2,550 847 100 520 4,017 3,939
2,150 692 130 375 3,347 3,274
150 0 0 0 150 304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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