AoeStats
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Arabia

510394018Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 16m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1607
+12
🇹🇷 Magyars · Türkiye
1605
+12
🇹🇷 Khmer · Türkiye
1593
+13
🇹🇷 Maya · Türkiye
1387
+22
🇵🇪 Maya · Peru
1586
-16
🇦🇷 Persians · Argentina
1539
-16
🇧🇷 Ethiopians · Brazil
1520
-15
🇲🇽 Khmer · Mexico
1446
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 963 8:51 — — ⚔ Scout Rush
55 930 8:54 — — ⚔ Archer Rush
52 865 9:40 — — ⚔ Archer Rush
51 855 8:55 — — ⚔ Archer Rush
51 862 8:21 — — ⚔ Scout Rush
50 847 8:27 — — ⚔ Archer Rush
50 831 8:37 — — ⚔ Scout Rush
50 844 9:22 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,815 2,119 50 0 6,984 6,904
4,150 2,484 50 0 6,684 7,419
2,925 2,476 1,135 0 6,536 6,827
3,620 2,298 150 0 6,068 6,442
2,450 2,310 995 0 5,755 5,946
2,400 2,331 905 60 5,696 5,938
3,000 1,650 50 0 4,700 5,111
2,135 1,275 505 0 3,915 4,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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