AoeStats
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Arabia

509702080Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 52m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Maya · Algeria
1810
+10
🇹🇷 Britons · Türkiye
1781
+11
🇹🇷 Teutons · Türkiye
1675
+14
🇹🇷 Britons · Türkiye
1668
-12
🇹🇷 Ethiopians · Türkiye
1665
-12
🇹🇷 Magyars · Türkiye
1649
-11
Player eAPM Actions Feudal Castle Imperial Opening
68 3,593 8:53 20:42 41:04 ⚔ Scout Rush
61 3,185 8:27 21:50 38:50 ⚔ Archer Rush
50 2,608 8:49 23:37 39:09 ⚔ Archer Rush
50 2,624 8:57 25:09 — ⚔ Archer Rush
42 2,188 11:13 15:15 43:12 ⛏ Fast Castle
36 1,906 8:39 27:14 50:26 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,270 18,233 17,600 3,370 70,473 71,918
19,610 28,950 16,985 3,305 68,850 70,123
27,575 15,987 13,825 3,225 60,612 62,657
20,460 19,649 12,535 2,905 55,549 58,129
14,055 11,077 4,560 2,585 32,277 33,943
6,235 8,424 6,410 100 21,169 22,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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