AoeStats
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Arabia

510152828Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 57m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
747
+8
🇦🇹 Sicilians · Austria
709
+9
🇹🇷 Britons · Türkiye
670
+11
🇹🇷 Saracens · Türkiye
627
-12
🇹🇷 Vietnamese · Türkiye
521
-8
🇹🇷 Teutons · Türkiye
502
-8
Player eAPM Actions Feudal Castle Imperial Opening
21 1,205 10:30 24:31 48:30 ⚔ Scout Rush
21 1,203 10:21 23:20 38:51 ⚔ Archer Rush
20 1,168 10:49 18:32 40:06 ⛏ Fast Castle
14 810 12:08 23:51 35:23 ⚔ Towers FC
11 656 11:37 26:03 43:34 ⛏ Fast Castle
6 336 12:20 48:22 —

Resources

Player Food Wood Gold Stone Spent Collected
19,610 15,291 10,635 4,250 49,786 69,441
21,240 18,775 6,195 2,100 48,310 57,411
18,100 15,855 10,980 850 45,785 49,769
10,200 16,623 14,995 2,700 44,518 57,653
20,980 9,690 8,095 3,860 42,625 52,175
4,515 4,600 1,100 960 11,175 15,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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