AoeStats
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Oasis

509924871Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 34m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Britons · Hungary
1361
+14
🇬🇧 Teutons · United Kingdom
1306
+17
🇭🇺 Italians · Hungary
1305
+17
🇹🇷 Khmer · Türkiye
1629
-24
🇹🇷 Ethiopians · Türkiye
1621
-23
🇹🇷 Britons · Türkiye
657
-1
Player eAPM Actions Feudal Castle Imperial Opening
61 2,114 9:01 29:34 — ⚔ Scout Rush
39 1,371 8:58 22:21 — ⚔ Archer Rush
37 1,280 11:03 25:13 — ⚔ M@A Rush
37 1,272 9:59 21:48 — ⚔ Scout Rush
37 1,298 11:44 22:08 — ⚔ Drush into Skirms
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,960 5,533 3,820 100 26,413 27,530
11,920 5,016 4,620 200 21,756 22,834
9,025 9,363 2,035 200 20,623 20,954
5,910 8,161 5,055 210 19,336 21,135
8,930 6,660 720 750 17,060 18,835
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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