AoeStats
← Marak

Arena

510262123Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 44m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1098
+10
🇨🇳 Spanish · China
1095
+11
🇰🇭 Inca · Cambodia
906
+18
🇵🇪 Vikings · Peru
817
+22
🇺🇸 Khmer · United States
985
-16
🇲🇽 Chinese · Mexico
969
-16
🇦🇺 Cumans · Australia
968
-15
🇭🇰 Vietnamese · Hong Kong SAR China
922
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 3,073 10:39 14:27 35:58 ⛏ Fast Castle
42 1,901 11:45 16:32 35:30 ⛏ Fast Castle
23 1,018 10:50 21:27 — ⚔ Archers into Skirms
22 963 14:12 19:53 37:57 ⛏ Fast Castle
22 977 10:51 16:28 40:27 ⛏ Fast Castle
17 758 13:16 18:12 39:35 ⛏ Fast Castle
16 736 10:07 17:03 36:53 ⚔ FC into Archers
13 601 9:15 20:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,615 16,475 10,835 1,005 48,930 52,192
17,245 17,983 7,190 2,335 44,753 48,864
21,895 8,970 9,220 750 40,835 49,448
14,710 11,765 6,780 2,150 35,405 40,606
17,590 6,995 7,680 2,150 34,415 41,640
13,480 5,750 4,310 2,900 26,440 34,244
8,050 8,450 1,350 595 18,445 22,629
7,160 6,705 3,295 750 17,910 20,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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