AoeStats
← Marak

Arabia

510173063Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 50m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
963
+17
🇳🇱 Magyars · Netherlands
958
+17
🇹🇷 Turks · Türkiye
948
+17
🇳🇱 Spanish · Netherlands
941
+17
🇺🇸 Vietnamese · United States
1001
-19
🇦🇺 Cumans · Australia
985
-17
🇳🇱 Teutons · Netherlands
980
-17
🇺🇸 Japanese · United States
936
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,075 11:15 20:31 31:41 ⚔ Scout Rush
39 1,960 12:24 22:42 44:33 ⛏ Fast Castle
28 1,400 13:01 16:56 21:40 ◆ FC into Fast Imp
23 1,156 10:28 20:17 37:18 ⚔ FC into Scouts
19 946 13:12 20:31 32:19
19 979 12:55 23:05 42:46 ⛏ Fast Castle
17 888 11:26 15:36 32:32 ⛏ Fast Castle
12 613 10:08 22:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,275 19,649 12,760 2,920 48,604 62,668
21,695 11,108 12,375 2,925 48,103 54,499
16,505 17,389 6,915 3,075 43,884 52,681
18,590 15,100 6,790 2,700 43,180 50,431
15,615 13,607 9,460 950 39,632 46,964
16,680 7,809 12,720 750 37,959 41,932
20,715 8,457 6,860 1,600 37,632 47,841
16,995 13,523 4,160 1,330 36,008 39,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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