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African Clearing

510724506Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 25m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Maya · Russia
1837
+12
🇭🇰 Slavs · Hong Kong SAR China
1684
+18
🇬🇧 Ethiopians · United Kingdom
1672
+18
🇦🇷 Cumans · Argentina
1565
+23
🇨🇳 Bulgarians · China
1770
-19
🇨🇳 Wei · China
1754
-19
🇨🇳 Bohemians · China
1705
-17
🇩🇪 Romans · Germany
1677
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,299 12:43 24:41 — ⚔ Towers into Skirms into Archers
47 1,211 13:12 16:48 — ⛏ Fast Castle
46 1,178 12:28 16:28 — ⛏ Fast Castle
43 1,115 11:28 23:53 — ⚔ Archer Rush
37 948 12:23 16:05 — ⛏ Fast Castle
34 878 12:08 23:33 — ⛏ Fast Castle
24 603 14:01 17:47 — ⛏ Fish Boom FC
16 418 14:28 19:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,550 5,271 1,625 240 17,686 17,518
9,075 2,859 2,675 850 15,459 15,157
4,945 6,097 1,025 400 12,467 12,345
4,800 3,972 1,805 200 10,777 10,594
4,785 3,735 1,445 200 10,165 9,847
5,475 3,760 385 490 10,110 10,813
4,675 3,375 1,835 225 10,110 9,637
3,550 2,633 490 985 7,658 7,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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