AoeStats
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Arena

510472051Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 38m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tupi · Mexico
1956
+3
🇲🇽 Mongols · Mexico
1955
+3
🇲🇽 Huns · Mexico
1902
+4
🇲🇽 Khitans · Mexico
1893
+4
🇨🇳 Britons · China
1653
-6
🇨🇳 Vietnamese · China
1576
-4
🇨🇳 Magyars · China
1480
-2
🇨🇳 Malians · China
1461
-2
Player eAPM Actions Feudal Castle Imperial Opening
89 3,457 10:48 14:24 29:46 ⚔ FC into Scouts
58 2,256 8:21 20:21 35:10 ⚔ Towers FC
47 1,835 10:49 15:06 28:45 ⛏ Fast Castle
44 1,712 7:25 21:04 34:31 ⚔ Towers FC
32 1,219 10:25 36:07 — ⛏ Fast Castle
32 1,218 9:56 20:03 33:03 ⛏ Fast Castle
29 1,109 9:53 13:50 28:17 ⛏ Fast Castle
28 1,101 10:31 14:47 29:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,225 17,190 5,885 2,350 51,650 53,096
17,875 16,865 10,120 4,245 49,105 60,457
17,250 13,847 5,175 4,050 40,322 42,046
16,950 12,695 6,835 1,600 38,080 43,366
15,070 12,185 7,305 2,930 37,490 45,392
17,465 8,326 5,840 1,885 33,516 38,335
14,910 11,290 4,555 1,905 32,660 35,039
5,450 2,915 300 890 9,555 12,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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