AoeStats
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Oasis

508250306Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 6m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Hindustanis · Czechia
1062
+15
🇦🇷 Persians · Argentina
1043
+15
🇨🇱 Byzantines · Chile
1042
+15
🇩🇪 Spanish · Germany
1039
+15
🇨🇳 Hindustanis · China
1050
-16
🇷🇺 Cumans · Russia
1030
-15
1029
-15
🇨🇳 Italians · China
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 293 — — —
35 214 — — —
34 213 — — —
29 181 — — —
27 168 — — —
25 152 — — —
1 8 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 275 0 0 1,175 996
900 175 0 0 1,075 1,094
850 225 0 0 1,075 953
800 225 0 0 1,025 974
650 275 0 0 925 902
500 200 0 0 700 870
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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