AoeStats
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Black Forest

510317683Analyzed
3v3 RM · 4h ago on Sep 30, 2026· 56m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Spanish · Switzerland
1004
+13
🇭🇺 Italians · Hungary
993
+13
🇨🇳 Persians · China
898
+17
🇳🇿 Byzantines · New Zealand
951
-15
🇳🇿 Vikings · New Zealand
949
-15
🇳🇿 Wei · New Zealand
900
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,011 12:07 20:31 35:16 ⚔ Archer Rush
30 1,706 14:06 19:33 32:26 ⛏ Fish Boom FC
29 1,648 13:31 22:13 35:40 ⛏ Fish Boom FC
21 1,221 18:40 32:09 45:45 ⚔ Skirmisher Rush
17 959 13:28 24:34 33:46 ⚔ Archer Rush
17 961 11:17 16:58 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,135 19,070 36,580 3,700 101,485 119,473
33,895 13,585 25,860 1,600 74,940 75,311
20,125 28,189 17,125 3,570 69,009 108,740
22,130 18,039 18,895 1,835 60,899 84,041
15,440 21,066 15,920 2,260 54,686 65,555
11,550 8,848 9,250 100 29,748 34,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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