AoeStats
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African Clearing

510303679Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 25m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1097
+14
🇹🇼 Cumans · Taiwan
1080
+15
🇨🇳 Spanish · China
978
+19
🇨🇳 Burgundians · China
944
+20
🇦🇷 Berbers · Argentina
1222
-23
🇦🇷 Cumans · Argentina
1142
-21
🇭🇺 Khitans · Hungary
992
-15
🇦🇷 Vietnamese · Argentina
846
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 1,067 14:19 22:39 — ⚔ Scout Rush
36 929 13:57 20:55 — ⚔ Scout Rush
24 614 12:23 22:01 — ⚔ Archer Rush
22 574 12:54 18:59 —
19 497 17:20 23:06 —
19 496 13:12 21:23 — ⚔ Scout Rush
18 473 17:38 25:42 —
12 301 14:46 20:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,540 4,284 1,530 325 10,679 10,910
5,330 4,517 350 200 10,397 10,097
5,950 2,930 400 950 10,230 9,857
4,440 3,119 1,170 750 9,479 9,588
5,160 3,200 530 200 9,090 9,484
5,230 1,960 860 975 9,025 9,449
4,250 3,275 840 260 8,625 9,647
3,720 2,555 1,075 100 7,450 6,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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