AoeStats
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Lombardia

510267167Analyzed
3v3 RM · 10h ago on Sep 30, 2026· 51m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1033
+17
🇭🇺 Wei · Hungary
973
+19
🇬🇷 Dravidians · Greece
941
+21
🇹🇼 Vietnamese · Taiwan
1107
-21
🇹🇷 Italians · Türkiye
1033
-18
🇹🇼 Celts · Taiwan
1014
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,708 13:03 18:08 34:27 ⛏ Fast Castle
27 1,382 11:46 25:06 36:44 ⚔ Archer Rush
24 1,222 13:48 18:46 42:10 ⛏ Fast Castle
21 1,101 10:58 16:58 31:23 ⛏ Fast Castle
21 1,113 9:47 21:26 30:45 ⛏ Fast Castle
15 801 10:41 16:20 39:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,885 24,992 10,355 2,025 65,257 84,278
20,805 24,160 15,215 4,100 64,280 72,860
26,585 17,760 15,500 3,010 62,855 66,797
16,690 24,811 13,060 1,015 55,576 69,933
22,485 8,010 13,735 4,480 48,710 52,567
10,540 10,096 6,995 1,400 29,031 29,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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