AoeStats
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Arena

509946091Analyzed
1v1 RM · 2d ago on Sep 28, 2026· 67m 45s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1254
+18
🇵🇪 Spanish · Peru
1290
-18
Player eAPM Actions Feudal Castle Imperial Opening
67 4,540 9:49 14:12 32:41 ⛏ Fast Castle
37 2,519 10:56 15:47 35:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,015 25,610 27,320 2,405 105,350 118,874
37,445 25,050 19,880 3,450 85,825 97,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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