AoeStats
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Arena

510101014Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 53m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
797
+10
🇷🇴 Portuguese · Romania
771
+10
🇨🇱 Maya · Chile
747
+11
🇯🇵 Wei · Japan
725
+12
🇹🇷 Cumans · Türkiye
760
-14
🇹🇼 Persians · Taiwan
696
-12
🇨🇦 Byzantines · Canada
578
-9
🇹🇷 Cumans · Türkiye
546
-8
Player eAPM Actions Feudal Castle Imperial Opening
24 1,299 10:45 18:22 34:18 ⛏ Fast Castle
24 1,277 11:34 18:40 31:58 ⛏ Fast Castle
23 1,215 12:24 20:29 38:07 ⛏ Fast Castle
22 1,200 11:56 15:53 29:04 ⛏ Fast Castle
14 741 11:25 19:55 36:13 ⛏ Fast Castle
13 692 12:24 24:33 49:20 ⚔ Archer Rush
11 599 13:54 20:25 40:43 ⛏ Fast Castle
10 537 15:05 19:45 39:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,420 19,295 19,310 4,900 58,925 75,718
20,200 15,730 13,755 3,220 52,905 55,674
19,120 15,950 10,045 2,150 47,265 64,296
16,410 18,060 11,605 1,110 47,185 75,176
15,660 12,555 6,570 1,650 36,435 40,002
13,735 11,080 8,420 1,225 34,460 40,205
12,130 11,805 2,715 1,725 28,375 41,873
9,245 9,050 2,650 1,100 22,045 30,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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