AoeStats
← 海霸天

Arabia

510064028Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 41m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1041
+7
🇨🇳 Mongols · China
1022
+7
🇫🇮 Chinese · Finland
623
+21
🇷🇺 Ethiopians · Russia
866
-14
🇭🇰 Byzantines · Hong Kong SAR China
829
-13
🇹🇼 Teutons · Taiwan
704
-8
Player eAPM Actions Feudal Castle Imperial Opening
37 1,510 9:55 25:14 — ⚔ M@A into Archers into Skirms
30 1,226 11:22 14:59 29:32 ⛏ Fast Castle
28 1,157 17:15 29:02 39:55 ⚔ Archers into Scouts into Skirms
23 933 11:23 31:44 — ⚔ Archers into Skirms
19 791 9:07 16:05 33:08 ⛏ Fast Castle
7 299 12:37 23:04 37:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,865 11,569 8,895 5,390 45,719 49,311
17,700 9,170 5,925 2,460 35,255 39,770
16,060 9,894 3,630 905 30,489 35,970
10,970 8,325 4,655 950 24,900 28,665
8,355 8,415 3,910 2,325 23,005 26,454
5,670 5,149 2,000 585 13,404 13,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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