AoeStats
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Black Forest

510049217Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 72m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Turks · Estonia
718
+15
🇹🇼 Bengalis · Taiwan
702
+15
🇵🇹 Aztecs · Portugal
696
+16
🇳🇿 Slavs · New Zealand
738
-18
🇦🇺 Bohemians · Australia
667
-14
🇦🇺 Malians · Australia
660
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,214 12:58 23:03 34:51 ⚔ FC into Skirms
26 1,875 25:18 32:06 41:45 ⛏ Fast Castle
15 1,046 11:51 25:30 39:04 ⛏ Fish Boom FC
15 1,095 11:15 23:15 37:59 ⛏ Fast Castle
7 476 19:54 28:28 41:08 ⛏ Fast Castle
2 115 16:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
31,800 31,838 17,645 5,665 86,948 96,473
31,735 27,257 22,220 5,650 86,862 108,214
27,775 23,481 11,080 4,050 66,386 100,018
21,955 10,110 10,960 3,550 46,575 91,879
14,250 11,369 10,780 4,935 41,334 48,716
2,550 1,710 0 0 4,260 5,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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