AoeStats
← 海霸天

Arena

510044112Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 58m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
889
+8
🇮🇳 Tatars · India
782
+12
🇸🇬 Huns · Singapore
767
+12
🇹🇼 Burgundians · Taiwan
685
+17
🇹🇼 Franks · Taiwan
894
-19
🇪🇸 Shu · Spain
750
-18
🇲🇽 Tatars · Mexico
672
-11
🇺🇸 Maya · United States
443
-5
Player eAPM Actions Feudal Castle Imperial Opening
36 2,072 11:17 19:00 42:13 ⛏ Fast Castle
29 1,685 11:06 21:39 33:20 ⛏ Fast Castle
20 1,172 10:39 20:12 56:09 ⛏ Fast Castle
19 1,080 9:34 20:46 32:44 ⛏ Fast Castle
19 1,128 12:16 16:03 30:45 ⛏ Fast Castle
19 1,107 9:46 20:19 37:56 ⛏ Fast Castle
18 1,043 11:20 19:32 33:36
6 330 12:34 26:38 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,980 12,915 35,345 3,650 90,890 100,634
34,140 24,685 9,015 2,450 70,290 73,081
25,335 15,055 16,345 3,200 59,935 74,706
28,950 16,820 9,680 1,565 57,015 63,197
24,370 14,290 13,470 3,850 55,980 105,448
24,045 20,440 5,870 2,945 53,300 70,687
14,740 15,750 4,445 1,015 35,950 56,858
7,100 5,810 3,275 700 16,885 18,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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