AoeStats
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Black Forest

510025701Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 57m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
716
+10
🇹🇼 Vikings · Taiwan
673
+12
🇦🇷 Huns · Argentina
620
+13
🇨🇱 Celts · Chile
590
-12
🇲🇽 Britons · Mexico
582
-12
🇦🇺 Teutons · Australia
550
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 2,139 12:36 22:01 28:52 ⛏ Fish Boom FC
21 1,181 14:47 20:45 41:41 ⛏ FC into Fish Boom
14 790 12:40 26:25 43:18 ⛏ Fish Boom FC
12 705 14:05 26:47 39:47 ⛏ Fast Castle
9 507 12:36 24:43 — ⛏ Fast Castle
7 390 16:43 25:50 40:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,235 25,385 24,495 2,150 82,265 91,979
27,100 25,941 13,535 4,770 71,346 91,981
24,040 19,031 15,830 3,445 62,346 65,550
21,855 13,570 10,975 1,800 48,200 69,491
11,345 12,550 3,745 3,450 31,090 46,021
10,630 9,035 3,370 2,220 25,255 28,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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