AoeStats
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Black Forest

509824193Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 59m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Khmer · New Zealand
665
+14
🇺🇸 Romans · United States
585
+18
🇺🇸 Spanish · United States
569
+18
🇺🇸 Britons · United States
549
+19
🇦🇷 Bohemians · Argentina
665
-19
🇨🇳 Byzantines · China
620
-17
🇬🇧 Bulgarians · United Kingdom
618
-17
🇹🇼 Japanese · Taiwan
600
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,499 13:50 20:49 31:44 ⛏ Fast Castle
23 1,406 10:23 18:25 36:45 ⛏ Fast Castle
17 1,011 14:47 21:12 34:05 ⛏ Fast Castle
15 878 12:00 17:44 33:51 ⛏ Fast Castle
13 803 10:00 19:21 39:42 ⛏ Fast Castle
13 751 12:08 18:53 32:16 ⛏ Fast Castle
13 772 16:13 25:17 41:20 ⛏ Fast Castle
11 647 13:29 22:36 36:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,610 30,902 22,960 2,610 89,082 103,497
43,795 16,355 4,870 3,550 68,570 83,978
30,270 13,000 19,530 2,800 65,600 66,982
25,900 14,785 18,650 4,000 63,335 76,587
21,980 19,902 15,385 3,105 60,372 77,298
22,320 22,890 11,185 750 57,145 65,582
20,835 23,085 10,645 850 55,415 79,423
21,880 15,386 15,415 1,650 54,331 67,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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