AoeStats
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Black Forest

509821464Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 46m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vietnamese · Australia
666
+12
🇹🇷 Persians · Türkiye
656
+13
🇺🇸 Byzantines · United States
643
+13
🇹🇼 Lithuanians · Taiwan
600
-13
🇦🇺 Dravidians · Australia
592
-13
🇺🇸 Slavs · United States
563
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,289 14:42 21:48 30:05 ⛏ Fast Castle
21 1,003 11:49 23:36 31:52 ⚔ M@A Rush
20 915 14:17 28:56 — ⛏ Fast Castle
17 784 13:21 21:49 38:02 ⛏ Fast Castle
16 734 13:42 18:03 34:24 ⛏ Fast Castle
7 327 15:13 30:26 39:50 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,770 16,826 11,570 3,005 59,171 66,507
20,230 14,682 8,550 920 44,382 57,004
14,755 15,808 6,715 2,185 39,463 47,638
13,155 10,510 6,025 3,025 32,715 39,371
14,330 9,642 5,550 1,295 30,817 33,479
14,500 8,675 5,065 1,075 29,315 30,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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